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	<title>OMG Run!</title>
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	<description>Indie Game Development Blog</description>
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		<title>Starting from Scratch</title>
		<link>http://omgrun.com/?p=13</link>
		<comments>http://omgrun.com/?p=13#comments</comments>
		<pubDate>Tue, 16 Mar 2010 16:08:35 +0000</pubDate>
		<dc:creator>stevegravley</dc:creator>
				<category><![CDATA[General Development]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[Started]]></category>

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		<description><![CDATA[Developing a game is not easy
&#8230;especially without structured training.  As you probably guess, there is much to learn.  My day job as an administrator is often referred to as being an IT generalist.  I am good at many things, but the not the best at anything other than, hopefully, being able to learn quickly.  I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<h2>Developing a game is not easy</h2>
<p>&#8230;especially without structured training.  As you probably guess, there is much to learn.  My day job as an administrator is often referred to as being an IT generalist.  I am good at many things, but the not the best at anything other than, hopefully, being able to learn quickly.  I&#8217;m counting on this to help me with my new venture into game development.</p>
<h2>What I already know</h2>
<h4>I&#8217;ll always be a gamer</h4>
<p>I&#8217;m hoping my past as a gamer will help me answer these questions:</p>
<ul>
<li>Is this Fun?</li>
<li>Has it been done before?</li>
<li>What&#8217;s new and exciting in gaming that I can borrow?</li>
<li>What&#8217;s my target audience?</li>
</ul>
<h3>Graphic design</h3>
<p>I do this for work regularly.  I&#8217;m not a great designer, but I know enough of Photoshop, Illustrator, and other graphics creation tools to get what I need done.  I may need to enlist the help of my designer friends to nourish my design ideas.</p>
<h4>Programming fundamentals</h4>
<p>I have some background in Java programming.  It&#8217;s not much, but with some help and online research, I have enough knowledge to breadcrumb my way to an end result.</p>
<h4>The Spark</h4>
<p>I have an idea and the motivation to see it through.  Without the spark, you&#8217;re just another gamer who says, &#8220;<em>wouldn&#8217;t </em>it be cool if there was a game where you &#8230;&#8221;</p>
<p>Yes, it <em>will</em> be cool.</p>
<h2>What I need to learn</h2>
<h4>C# programming</h4>
<p>I&#8217;ve chosen the XNA development platform, which means I will be creating my game in the C# language.  Fortunately, it&#8217;s similar enough to Java that I will be able to pick it up.  I&#8217;ve gone through tutorials and more tutorials, skimmed through example code sets, and done base level research.</p>
<p>I still have yet to scratch the surface, but I will persist.</p>
<h4>Animation</h4>
<p>I have not done any animation, but I&#8217;m counting on good old trial and error to get me through this.</p>
<h4>Publishing</h4>
<p>Microsoft does a great job of giving indie developers a platform that is easy to publish on.  All we have to do is create screenshots, trailers, and generate interest for our game.  I have never done any of these, but I&#8217;m confident they will not be too difficult.  They may be time consuming, but I&#8217;m ok with that.</p>
<h2>In the end</h2>
<p>While the task may seem daunting to me and perhaps anyone reading this, it&#8217;s all about making a cool game.  Making money, getting recognition for my work, or even just getting the thing published are all things that I would like to see, but not things that I need.</p>
<p>What I need is to have fun with the process, and I hope the end result doesn&#8217;t like totally suck.</p>
]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<title>It&#8217;s a Game</title>
		<link>http://omgrun.com/?p=1</link>
		<comments>http://omgrun.com/?p=1#comments</comments>
		<pubDate>Fri, 12 Mar 2010 00:43:48 +0000</pubDate>
		<dc:creator>stevegravley</dc:creator>
				<category><![CDATA[About]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[OMG]]></category>
		<category><![CDATA[Started]]></category>

		<guid isPermaLink="false">http://omgrun.com/?p=1</guid>
		<description><![CDATA[Have you ever had a nightmare where you’ve been frantically chased, certain to be overrun, but somehow you overcome?  Or maybe you don’t.]]></description>
			<content:encoded><![CDATA[<p>Have you ever had a nightmare where you’ve been frantically chased, certain to be overrun, but somehow you overcome?  Or maybe you don’t.</p>
<p>Gaming has always been a part of my life, starting with Pong as a child, continuing through the dark Nintendo fanboy period of my late twenties, to now as I explore game development.  My tendency to explore new hobbies and skills, coupled with my love for games, has sparked this project.</p>
<p>I have been shaping the game and researching the platform for a few months.  Now, I feel confident and solid enough with the direction I’m headed to roll up my sleeves and get to work.</p>
<p>I will keep a log here of my progress.  Feel free to tag along!</p>
<div id="attachment_7" class="wp-caption aligncenter" style="width: 385px"><a href="http://omgrun.com/wp-content/uploads/2010/02/Design-Notes-1_Page_4.png"><img class="size-full wp-image-7 " title="First Steps in Design" src="http://omgrun.com/wp-content/uploads/2010/02/Design-Notes-1_Page_4.png" alt="" width="375" height="294" /></a><p class="wp-caption-text">First Steps in Design</p></div>
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